Published: Thursday, 23 October 2014 22:24
Written by JR
We're back from Essen Spiel, one of the world's largest tabletop gaming conventions. We decided not to run a booth this year, but I did get a chance to meet a lot of new friends and partners in the industry. Hopefully this means that we'll have some of our games translated directly into European languages in the future too! :)
Project-wise, here's where we are...
- NOIR of Indines - Samples approved, mass production is finishing up.
- Armory - Pre-press approved, samples are in production.
- War Remastered - Pre-press approval this week, samples are in production.
- Light and shadow - Pre-press submitting this week.
- Fate - Pre-press submitting next week.
- Promos - Pre-press submitting in 2 weeks.
- War Extended Edition - Pre-press submitting in 2 weeks.
- Playmats - Pre-press submitting in 2 weeks.
So, art is almost 100% finished up (we have one more playmat being drawn) and there's still some proof-reading and templating for Fate, the Promos, and Extended. Everything will be at press and approved by the end of November. After the approvals, we usually have 6 weeks of production and 4 more weeks of shipping, so the project will probably take only about 60 days more than we estimated to deliver (which means we're getting much better, compared to our past record XD). To be safe, I'm going to go ahead and say March delivery at this point, and hope to hit February if all goes well.
Fate and the Promo fighters have been the main time sink for this project. We spent a lot more time on developing and balancing than we did in our past editions. Even with fewer characters, figuring out all the interactions between Armory, Light and Shadow, and the content of Extended Edition has taken up more time than we imagined, and the weeks have flown by. However, I'm confident that when the game is in your hands, you'll appreciate the extra work that has been put into it.
Armory especially has been a ton of fun to play and develop. And for those who don't like the zero-randomness factor of BattleCon, we included a new variant that makes things much more unpredictable! The Fate characters have been especially fun to develop as well. Thessala is my top favorite at the moment, but everyone in the office has become attached to a different one, and they're all a blast to play as and against.
I want to express my deep thanks to each of you who have pledged your support for us, both for financial support to make the game a reality, and for the moral support that keeps us excited to bring the game to life. I can't wait to show you all the awesome stuff we've put together over these past few months!
Published: Saturday, 27 September 2014 03:12
Written by JR
BattleCON: Devastation of Indines broke into the top 100 Strategy Board Games on Boardgamegeek.com today. This is a big moment for us! We'd like to say thanks to all our fans for playing BattleCON and giving it a great ranking.