- Category: Game Design
- Published: Tuesday, 09 September 2014 21:38
- Written by Super User
- Hits: 4004
Games are driven by decisions, and decisions are based upon goals. Players know what their goals are, and make decisions that they think will most effectively accomplish those goals.
This seems like a self-evident fundamental of gameplay, but it can easily get lost in the mechanics of the game if the designer loses focus. To prevent their games from losing pace, designers must focus on how players think and how they can utilize this knowledge to improve their game designs. Most of this article will focus on strategic games with a high degree of player control (such as wargames, eurogames, and adventure games), but many kinds of games can benefit from this analysis.Write comment (0 Comments)