In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
Players | Ages | Play Time | Learning Curve |
2-5 | 12+ | 30-120 min | High |
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.
Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world.
This product requires the base game Argent: The Consortium.
Festival of Masks provides a new way to play Argent, as well as a new resource to race for during play rounds. Masks provide continuous benefits for an entire round of play, much like some Bell Tower Cards, but the round doesn't end when they're all taken, and you can only have one. Use these masks as the engine for your key strategies, to reduce costs, improve efficiency, and harass opponents.
This product requires the base game Argent: The Consortium.
Feel that sea breeze in Argent: Summer Break! It's time to go on vacation and add some beach fun to the Argent University with lighthearted scenarios, enchanted gear, new supporters, and more. In this holiday expansion, acquire a yacht and use it to bribe the Consortium for votes... you still want to be Chancellor after all, at least after your suntan.
This product requires the base game Argent: The Consortium.