Guidelines for Strategy Game Design

Guidelines for Strategy Game Design is a book written by D. Brad Talton Jr, designer of BattleCON, Millennium Blades, Pixel Tactics, Dead by Daylight™: The Board Game, Exceed, and many more.

Each week, a new article is posted containing additional game design advice. Once this blog is complete, a physical edition will be available.

§ 2.5 - Tactics offer discovered play.

§ 2.5 - Tactics offer discovered play.

Discovered play, (I like to call it “cleverness”) is a term to describe when a player finds a new way to use the game’s tools. This is the euphoric feeling players experience as their skills advance mid-game.

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§ 2.4 - Strategies are dynamically balanced.

§ 2.4 - Strategies are dynamically balanced.

All strategies need to be beatable. Otherwise, the emergence of a master strategy will render the game solved very quickly. Games with a master strategy are all about execution—whoever can implement the master strategy best will win.

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§ 1.3 - Moves are an end unto themselves.

§ 1.3 - Moves are an end unto themselves.

As players pursue the activities you told them about in your pitch, it’s important to let them do those activities! Moves should engage with the activities, not stand between the player and the activities.

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