Guidelines for Strategy Game Design
A functional and lightweight game design manual by Level 99's D. Brad Talton Jr,
on how to create tense, dynamic, decision-driven games.
A functional and lightweight game design manual by Level 99's D. Brad Talton Jr,
on how to create tense, dynamic, decision-driven games.
In general, a game should have one central loop of actions.
It is best to avoid multiple phases of play where the activities of the players shift dramatically.
This core loop should be as simple and intuitive as possible. It should be easy to list out in a 1, 2, 3… sequence on your reference card.