Guidelines for Strategy Game Design
A functional and lightweight game design manual by Level 99's D. Brad Talton Jr,
on how to create tense, dynamic, decision-driven games.
A functional and lightweight game design manual by Level 99's D. Brad Talton Jr,
on how to create tense, dynamic, decision-driven games.
In this post, you will find a diagnostic checklist which you can print and use to evaluate your own games, using the system described in this blog. Happy designing!
As you play through your prototype, mark down moments where you feel the design does not meet the standards on the diagnostic, and why. It will provide a starting place for refining the design in the next iteration.
Here is a printable PDF: https://cdn.shopify.com/s/files/1/0277/6724/2855/files/Guidelines_Response_Form.jpg?v=1703473258
Below is a JPG: